How does telekinesis help energy shield




















In some instances I also used lvl 18 telekinesis this level was based on an erroneous assumption about the skill interactions and vulpine equipment. I took this character to act one hell and found the nearest enemy, either devil kin or zombie, and got smacked around while recording life loss and mana loss. Later in the experiment I threw in some vulpine items in the form of either a lightplate socketed with 2 iths, or an artisan's kite shield of the ages socketed with 3 iths, or both.

The iths were acquired from normal Countess runs, so not third party. The first sets of data where simply lvl 20 energy shield with or without level 18 telekinesis. Without telekinesis lvl 1 I took on average all reports used 20 observations Which was on par with calculated loss. I took on average Then I threw in the vulpine and everything went to hell.

I took on average 21 dmg and lost This does not fit in with how I understand vulpine to work. So then I do this with lvl 18 telekinesis. I take on average Take on average 24 dmg and again lose NO mana. I didn't check to see how much this is refilling my mana ball but I will do that later and report back. Take on average That is crazily wrong. I'm aware of the Tir bug so there might be something similar with ith runes.

My character hadn't died prior to these experiments which was a factor in some of the tir bug reports. I have yet to check this with "natural" vulpine equipment like nightsmoke or howltusk but will do so once I own them just found a nightsmoke will add this on later. However, the problem is even with this new vulpine value plugged into the equations above, I'm still not getting the correct expected values.

So now that I've wasted 10 minutes of your life, does anyone have a guess as to what might be going on, or what I might be calculating wrong. Crystalion Senior Member. Reports so far suggest that this change is messed up as, for example, poison stacking calculations were in a number of patches.

In other words, if you take off all your vulpine equipment and start a new game to test in, and in that game never die and never equipment more than one vulpine item at a time, you might find your results have "normalized". Good Luck and welcome to the LL. It's evil! So long as she can maintain her concentration over this magical buffer, she diverts harmful magical energies and absorbs physical harm into her store of Mana. Although most Sorceress users tend to be a little contrarian, pumping Vitality and ignoring Energy , Energy Shield is for the conventional Sorceress, whose mana severely outweighs her life.

Energy shield converts some damage she takes from life into mana; when taking very high amounts of damage, this can save a player's life, but can also eat up a player's mana, preventing them from casting spells. Still, using this same logic, this can also allow a Sorceress to focus mainly on consuming Mana potions, using them to replenish both hit points and spellcasting ability although Energy Shield won't convert ALL damage to mana, so some life potions might still be needed.

Either way, Energy Shield is not recommended for Sorceresses with low Mana or slow Mana regeneration, since being low in either could be fatal. Since Energy Shield is defensive in nature, it is often used by builds such as Enchantress to give them an extra edge most physical fighters don't have.

Each point in Telekinesis makes Energy Shield's damage absorption more effective. Each hard skill point in Telekinesis makes Energy Shield 0. For example, with 8 points in Telekinesis, 1. It should be noted that when taking damage with the Energy Shield on, that resistances do not take effect as long as the damage is being done to your Mana. Each hard skill point in Telekinesis makes Energy Shield 6.

For example, with 8 points in Telekinesis, 1. This info is right of of Arreat Summit well actually from the google cache because Arreat Summit is down The easiest way I thought of it when I played was that you lost 0.

At lvl 0 TK you lost 2 points mana per 1 point life. But thats my opinion, for PvP anyways. Diab Diabloii. There's a nice guide about ES in the sorc forum. Diabolico x64 said:. Not to sound rude or anything, but this kinda questions should be asked in the sorceress forum, keep it in mind for the next time.



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