Where is beast room in kingdom hearts 2
But instead of greeting his old friends, he pushes them aside, only interested in rescuing a rose in a bell jar on a nearby table. Confused, the party decides to go in search of answers. The party walks out of the Parlor, and Donald notices someone on the stairs but they quickly go before Donald can identify who. Sora and friends decide to investigate and head for the East Wing of the castle, where Donald saw the person. Arriving in the East Wing, they hear another familiar voice lamenting from a nearby room, soon finding another old friend, Belle.
Happy to see them, she tells them more about Beast's strange behavior; he has become extremely withdrawn, even going so far as to lock all of the castle servants in the West Hall dungeons. Sora, Donald, and Goofy decide to help her; they sneak into the dungeons amidst Heartless, a sleeping Wardrobe, and a dangerous guardian. There, they are greeted by the servants, who are happy to be free, but concerned about their master's strange behavior. Cogsworth guides the group through a secret passage into the West Wing, where they hope to find Beast.
Meanwhile, Xaldin is with Beast in his room, feeding him lies about the castle inhabitants and especially Belle. The Beast only seeks her love, but Xaldin taunts Beast and encourages to unleash his anger on those who would try to steal or destroy his precious rose. With bad timing, Sora and his party arrive; enraged at the intrusion, the party is forced to fight Beast with help from Cogsworth.
After having some sense beat into him, Beast reveals Xaldin is behind his strange behavior, turning his sadness into rage in an attempt to make him turn to the Darkness. Beast goes to apologize to Belle, but before he can, he and the others hear Belle cry out for help from the Ballroom, where Xaldin has set the Shadow Stalker upon her.
After a long and hard battle, it is defeated but Xaldin had disappeared. Beast apologizes to Belle for his actions, but Belle scolds him for not trusting her. The servants worry about their relationship, and Lumiere and Cogsworth explain the importance of the rose to the curse. Sora then uses the rose to unlock the gate to the next world. Sora and the gang return later, just in time for a ball that Beast is holding for Belle.
Donald decides to crash it, but unfortunately so do Xaldin and his Dragoons. While the Dragoons keep the heroes busy, Xaldin makes off with the rose. Beast loses his temper and blames Belle for giving Xaldin the opportunity to take it; he then asks Belle to leave the castle so she won't have to bear with his temper and ugly ways.
Belle is upset, but she agrees to let Sora handle things and leaves. Sora chews out Beast for his behavior towards her and giving up so easily.
Beast decides to go talk with her again. On their way, they are stopped in the Entrance Hall by Xaldin, bearing the rose. He then vanishes. Looking for him, the party goes outside. They see Belle, looking heartbroken out on her balcony. She spots the group, who warn her to return to the castle's safety, but on her way inside she sees the rose sitting nearby. Triumphant, she shows them, only to be grabbed from behind by Xaldin.
He leaps away to the Bridge with her and the rose, and the group follows in hot pursuit. He also receives Secret Ansem Report 4. A second entry for Xaldin appears in the Journal, completing the Characters section for Beast's Castle, as well as the final four pictures in the Album. At this point, your next destination is Port Royal for Episode 2. Olympus Coliseum is returned to the World Map at this point as well, assuming you have completed Episode 2 in The Land of Dragons already.
There are 9 Puzzle Pieces across Beast's Castle. The following information will guide you through getting all the Puzzle Pieces in order. Begin by landing at the Parlor save point, then enter the Entrance Hall. The crown here is up in the air by the western pillars, and is too high to be reached from the ground.
You can find the next crown on the ground here Piece 2. Exit this room to The West Wing. There is a crown at the south end, at the top of the stairs Piece 4. Continue south into The West Hall, and down the stairs. As you turn east to get to the bottom, look to the south to find a crown in the small alcove next to a large statue Piece 3.
It can only be reached by jumping while on the stairs. In the northwest corner of The West Hall is the entrance to the Undercroft. It's where Sora had to move the Wardrobe during Episode 1. Inside here are two crowns. Use the stacked furniture to the northeast for the first crown Piece 6 , then check the northwest corner on the top level for the other crown Piece 5. While on the top level in the Undercroft, go through the doorway to the Secret Passage.
There are another two crowns to find here. Follow the pathway south to see the first one-off in the corner Piece 8. Continue east and up the stairs to see the second crown in this area Piece 7. Go straight south into the Courtyard, and from there even further south to the Bridge, where Sora fought Xaldin. The final crown is located at the far end Piece 9. Use the save point located here before attempting this fight.
Before combat even starts, Marluxia puts a counter above Sora's head, which is equal to Sora's level. Each time Sora is hit by Marluxia, the number decreases, and if it hits 0 the fight is automatically lost. Sora can utilize two different Reaction Commands during this fight, and both of them appear after Marluxia has finished a combo.
Restore Count will increase Sora's number by 13 points, and is the primary way of staying in the fight. This is activated by approaching Marluxia from the front, close to the end of his scythe. The other option is Aerial Strike, which does a significant amount of damage.
Marluxia has an area of effect move that summons three large circles of darkness onto the floor of the arena. Standing in any of these areas will cause Sora to take damage and be flung up into the air. Staying on the safe ground or in the air is the only way to avoid these effects.
Much like the Assassin Nobodies, Marluxia can dive into the ground and attack from safety. It's kind of like a shark that has a twirling scythe instead of a fin.
After talking to beast, you guys will have to deal with some obnoxious Nobodies in the Ballroom. Another XIII member shows-up and taunts beast. He tells him he's taking off with his most "prized possession. Every one assumes this is Belle, but upon further inspection, and trip to his room in the West Hall, we see that Xaldin was talking about the enchanted rose.
Beast is understandably depressed at this point, but go back and chat with him, and talk him into joining your party. When you guys return to the entrance of the castle there are some Nobodies waiting on you, again! Dispatch them, and head outside. User Info: Ennok. Talk to him to move the armor out of the way. The next area requires teamwork to manage. Cogsworth will hold the lever to let four lanterns down from the ceiling. Sora will use his keyblade with Mrs.
Potts water to douse the dark flame in the lantern while Lumiere relights them. Lighting all four will open the exit. Use the Triangle button to relight each lantern.
If Cogsworth needs more energy, go support him with Triangle. Also, you'll need to break the boxes in the way of Mrs. Potts and Lumiere.
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